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I clicked on the link this morning, while I was waiting for something else to load, and I happened to see a news item about dungeons getting an auto-level feature, meaning they could be soloed. I have the game bookmarked and I occasionally take a quick look to see what's new. I'm writing this because somehow I ended up playing Adventure Quest 3D for much of the day. This isn't the post I meant to write today. Its recent review rating is even better, 87% " Very Positive" from just under a hundred and fifty satisfied new customers. Itself is on the players." appear hopelessly naive.ĪQ3D currently enjoys a 76% " Mostly Positive" rating on Steam from over five thousand reviews. that verdict could be as harsh on the game-makers as the game
![play adventurequest 3d play adventurequest 3d](https://raw.githubusercontent.com/WhiteTigerAE/forum-images/master/aq3d/AQ3D-Guide-Mobile-Interface.png)
Four years later AQ3D is still in Early Access and my concerns that " Once it goes to Open Beta. I feared for the reviews if the game declared itself ready too soon. I think, back in 2016, we hadn't fully acclimatized to online gaming's new normal. My feeling was it needed a little longer in the oven: " The game probably could use at least the rest of the year in Closed Beta". there's nothing very much wrong here that can't be fixed with some tuning, tweaking and a general reality check". Still, I was optimistic: " It has a great feel, tons of personality, huge potential. I died many times on that epic journey from character creation to the starting zone. It took me two hours to get - barely - to level three. Only more so."īack then, AQ3D had one of the most ferocious xp curves I'd ever encountered at the starting levels of an MMORPG. You come to it expecting a light-hearted, unchallenging rompĪnd you get something that plays like EQ circa 1999.
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It looks like a cheerful,Ĭartoon-colorful knockabout MMO aimed at a younger-than-averageĪudience. the extreme dichotomy between what the game looks By then I had identified what appeared to be a problem, : ". That promise was, technically, kept when I posted about the game again a couple of weeks later. I concluded my First Impressions piece, saying " I enjoyed it" and promising to " play more and write more." Post-post-modern sub-ironic knowing-yet-innocent stance that reminds me The overall feel of the game, particularly the writing, appealed to me: (" The whole game has an off-kilter, meta feel to it, a kind of I liked the combat animations ( "fluid and satisfying") and the UI ( slick and extremely easy to use"). It was in beta back then but I was already impressed. That's perhaps surprising, given the highly complimentary things I had to say about the game. It was also the last time I wrote about it here. According to Steam, the last time I played AdventureQuest 3D was back in 2016.